Still, it has a wopping 18 constitution and respectable dexterity, so at the very least it will survive to see 7th level. With no Scent, these are mostly only useful as flying eyes. More than one careless druid has found her awakened animal companion refusing to follow instructions, leaving to pursue its own goals, or even seeking vengeance for its former “enslavement.”. Pathfinder 2E Pathfinder 2e: ... No more casually throwing half a dozen monsters higher in level than the party at them AND THEN starting the double deadly encounter... just to see the heroes eat everything for breakfast and, a short rest later, ask for more!) 2. At level 4, the Dimorphodon gets slightly better ability scores, and poison. An even worse version of the Elk. Your companion gets several feats as you progress in level. The Giraffe's strength doesn't improve as much as most creatures moving to large size, but a total strength of 20 is still pretty good. Heightened (5th) Level 5. The Parasaurolophus gets a bit of natural armor, average speed, and impressive dextertiy, but its stats are otherwise poor. Its appeal comes from the two claws with grab and the string with a poison right from level 1. New Pages The poor thing doesn't even get Scent. Because of its clearly horse-like shape, you might consider using a giraffe as a hilariously long-necked mount, but I would advise against this as giraffes are somewhat spindly and they are clearly not build to carry weight on their backs. 4th level brings medium size, and a net loss to AC. The only advantage to the Manta Ray is that they reach Large size and might serve as a mount. The Seahorse has a respectable +4 natural armor, and good ability scores off the bat. Even at medium size it has great physical stats. Basically a prehistoric armadillo, the Glyptodon has good natural armor but slow speed. However, the Stingray begins with low ability scores, so the DC on the poison won't be spectacular, and with only 1 intelligence it is difficult to bring the Stringray's intelligence up to 3. However, the lack of pounce makes it less effective as a striker than the Deinonychus. Unfortunately, that's specific to each creature, and Paizo has not provided any official guidance on reach for animal companions. As a rule, aquatic animals eschew combat and fight only when necessary for survival unless an enemy threatens something the animal holds sacred. Once awakened, aquatic animals also tend to be the most creative and artistic group of creatures. Many of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. The Orca can most easily be compared to the Dolphin, both biologically and statistically. Those animals who prefer combat to diplomacy tend to value speed and stealth, thus making barbarians and rogues natural choices, yet the natural curiosity of many smaller animals may also lead them to the study of magic, from wizardry to druidism, which brings their own environments under their control. An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. The viper is a size smaller than the Constrictor Snake, but has the same speed and bite damage. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. | 13th Age SRD Link (Ex): Handling an animal to make them do something normally requires a move action, so if you like to train attack dogs or something, keep that in mind. Coupled with Grab, the Giant Weasel is a high risk Grab Striker due to its Small size and poor strength. Level 7 brings large size, more natural armor (though not enough to catch up to the Ankylosaurus), considerably more tail attack damage, and better ability scores. This helps quite a bit with the weasel's CMB for Grab/Grapple, but it may still have trouble staying attached to use Blood Drain. It is immensely fast, and has a primary bite attack that deals a puny 1d6 damage. The addition of Grab makes the turtle look like a Grab Striker, but with so little move speed and still very low strength, the Turtle isn't going to be very successful. Level 4 brings medium size and some small improvements to ability scores. Multiattack: If your companion has multiple natural attacks, multiattack is a fantastic feat. It has 50 foot move speed, decent natural armor, and decent ability scores, but only a single gore attack. The small cat trades the Big Cat's size and damage for Trip, greatly improved dexterity, and increased speed. Downloads The Snapping Turtle brings an impressive +10 natural armor, but at medium size has poor speed, dismal ability scores, and an insignificant bite attack. 1. It gets two claw attacks with very little damage, but it also gets Grab and Constrict. | Here Be Monsters An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. One of the few underwater choices to get scent, the shark also gets has a swim speed of 60, +4 natural armor, and fairly good ability scores for a small creature. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you. Another Pathfinder Second Edition (PF2) change that I’d like to briefly touch on before today’s regularly-scheduled programming is the Hero Point. Pathfinder 2nd Edition is HERE!!!! It has good speed, a bit of natural armor, good ability scores, and Trip right from level 1. At a very impressive 25 strength (not counting the animal companion bonuses), that claw deals 1d8+10 damage, which is very respectable. At medium size, this is an impressively large fish. | PF2 SRD. It also gains a poison for which no stats are provided. The attacks do a bit more damage, but the Elk still lacks any interesting abilities like Trample which other similar options get. The biggest draw here is the 60 foot blindsense. Easily overlooked because it's the same level as Summon Monster I, Summon Minor Monster is a decent spell with a lot of potential. The Velociraptor has a lot in common with the Big Cat. Heightened (9th) Level 13. 7th level brings Largse Size, which puts some much-needed damage behind the Wasp's sting, and improves the poison DC by 2. The strength damage is fairly small, but there doesn't appear to be a limit on how often it can be used, and you can always harvest poison from it to give to your rogue. Player characters have a level, ranging from 1st to 20th, representing their level of experience. The 9 constitution is a bit of problem unless you improve it, but with some armor and Toughness, the Ankylosaurus can stand alongside your fighter and potentially have a higher AC with little cash investment. The Giant Crab has average speed and a slightly slower swim speed. A passable striker right out the gate, the Allosaurus gets three attacks (though the claw attacks are secondary), and has an AC of 17. ... You call upon primal energy to transform yourself into a Medium animal battle form. Character Sheets Even in underwater campaigns, the natural armor is bad, the attacks are weak, and the ability scores are low. The Giant Wasp has an impressive 60 foot fly speed with Good manoeuvrability, and a little bit of natural armor. your Animal Companion is a great recipient for those hand-me-down items. If your party has problems with damage output, you might need a striker. Continuing to compare to the dolphin, the Orca now has the same AC, 5 more strength, 2 more dexterity, 1 less constitution, and a much bigger natural attack. If it keeps in line with other animal companions with poison, it should deal 1 dexterity damage per round for 6 rounds, with 1 save to cure, and a con-based DC equal to 10 plus the Megalania's constitution modifier. Coupled with the Pachycephalosaurus's impressive 23 strength and large size, it has a very high chance of success on this bull rush attempt. Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. Therefore, a Huge creature with 15 foot reach would reasonably have 10 foot reach at large size. Sadly, that's really all that they bring to the table. They get to rage for 6 rounds a day, but they're only enough to get you through one or two very short fights. In combat, avian animals enjoy taking opponents by surprise, favoring training as rogues and ninjas, though they may also enjoy a bard’s ability to soar above the fray and inspire with their songs and majestic screeches. Medium size out the gate, and a possible mount option for small characters. If treated well, an awakened animal may become a valuable member of an adventuring party, adding new perspective to problems and fighting alongside its friends. (See. It lacks a land speed, but in the water it's fast and can be a passable grappling striker. Even with its 2d6 bite damage after advancing, the Elasmosaurus's damage still isn't very impressive. Someone looked at the Bird option, and decided that they wanted something less predatory and more artistic, but not with appreciably different stats. It gets two claw attacks with respectable damage, but its ability scores are fairly bad. Avians: Raptors such as eagles, hawks, and owls—as well as more bizarre fliers—tend to develop aloof, detached personalities, while smaller individuals are often more social and high-strung. 1. If an Animal Companion's base creature was Large and had reach, it can be assumed that the Large Animal Companion would therefore have reach. Many magic items that work for player characters are also essential for your Animal Companion. This makes the giant scorpion a powerful Grab Striker, and if your DM is a little crazy it might even serve as a mount. Level 4 brings some tiny ability score improvements. With no damage output, no AC, and no useful scouting abilities, this thing has no discernable purpose. Treasury of Winter (Pathfinder Second Edition) December 11, 2020; r/Pathfinder2e: Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. As a vermin, it lacks and intelligence score and trades Low-light Vision and Scent for Darkvision. At medium size it has decent strength and dexterity, but very little constitution. 4th level adds poison to the bite attack, but even this doesn't really make the octopus useful. Evasion (Ex): This will keep your animal companion alive. Its Powerful Jaws ability improves the threat range of its bite attack, but with only 12 strength behind a d4 bite, it's not really going to do any damage. During the Playtest, this was a polarizing topic; people tended to love it or hate it. If they don't the free secondary attack is crucial in making up the damage gap between animals with multiple attacks and those with only single attacks. Level 7 brings large size, and even more striking capabilities. When they are forced to pursue a discipline, smaller reptiles favor esoteric orders and studies, perhaps becoming druids, oracles, or even witches, while larger reptiles—such as dinosaurs—are often content to remain savagely effective barbarians. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. Both are Pounce-based Strikers, but with a few differences. Pick skills which fit your companions role, and will help them help you. You summon a common creature that has the animal trait and whose level is -1. The boost to strength is great, but with a single lackluster gore attack, it's not going to get you much. Keep in mind that there is actually a DC of 10 to make your companion do something, and a strict DM might make you roll for that. You think the smaller size might at least give it slightly better dexterity. Perhaps reflecting their impulsive personalities, primates generally pursue whatever paths seem appropriate in any given moment, and are likely to multiclass, training as anything from barbarians, fighters, rangers, and rogues, to exotic callings such as gunslingers and even magi. Level 4 brings large size, reach, and switches their strength and dexterity. Based on its stats, we can compare it to the Ankylosaurus. Between your wisdom, skill ranks, and the +4 bonus, be sure to have a +11 bonus to gurantee that you can always handle your companion, even on a natural 1. 2. 1. The DC is con-based, so at small size the DC is only 10, and the dexterity damage from the poison is pretty small. Traveller SRD RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Combined with the hippo's respectable strength and impressive bite damage, it could make a passable overrun mount. Its dexterity is good, but that's its only really great ability score. It has paper thin natural armor, but it has good ability scores and a bite with grab. Ability Score Increase (Ex): This allows you to add 1 to any of your companions ability scores. The Pathfinder Roleplaying Game assumes that all PCs of equivalent level have roughly equal amounts of treasure and magic items. The bite damage isn't going to get very far with such poor stats, so this thing is an annoying ball of natural armor that sometimes flies into your windows repeatedly for hours on end. Keep in mind that Rangers and most other classes will get an animal companion at a druid level equal to their class level -3. Aquatic Animals: Often as mysterious as the depths in which they live, ocean dwellers are predisposed to developing deep, philosophical personalities when awakened. Heightened (7th) Level 9. The Hyena's big gimmick is Trip, which can be done faster by a Small Cat, and more effectively by a Wolf. The Tylosaurus also picks up Grab, which turns it into a Grab striker. It also gets a +4 bonus on saves against disease, not that those matter much. At medium size this is a very large squid. Keep in mind that trample only works on small creatures, so your beatle is only going to be trampling halflings. The Giant Frog has average speed and a matching swim speed. It gets decent natural armor, and has very good ability scores, plus a bite attack with Grab. They also don't get scent for some reason. The giraffe has speed equal to a horse, two respectable hoof attacks, and impressive strength even at medium size. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Because it now has only 11 dexterity (before the Animal Companion bonuses), Reflexive Strike is important for the Styracosaurus to serve as an area control tank. As you gain levels, your animal companions abilities grow, and it adds additional hit dice, tricks, feats, and other useful stuff. I will use the color coding scheme which has become common among Pathfinder build handbooks. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. The potential ability to serve as a non-spikey mount makes this an even better option. The weapons primates wield also run the gamut. Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated.. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.Record this total and repeat the process until six numbers are generated. The Giant Beatle is slow, and has a slow fly speed with poor maneuverability, but it has a solid +6 natural armor. 7th level brings large size, more natural armor, 2d6 bite damage, and all of the size bonuses to ability scores, bringing the eel to an impressive 24 strength. 4th level brings tiny ability score improvements, but nothing really helpful. The poison has a constitution-based DC, and deals strength damage. Obvious choices like Horses, Ponies, Camels, and Riding Dogs are clearly meant to serve as mounts, so we can try to draw some parallels to make good rulings on what might be allowed to be ridden. They have 2 intelligence, which means they can easily be made intelligent, and have three attacks. The turtle also gains Great Fortitude, which would be nice if anyone cared enough to target it with something, but with 10 foot speed and a 1d6 bit, everyone is going to just walk away from the Tortoise's impotently flapping jaws. The added benefit of tripping on a charge might even be enough to draw a mounted charge character. If your party is light on armor, you may need a defender. Ferocity is basically Direhard for animals, which means your boar will continue doing its best to get killed after someone has put it in negative hitpoints. The increase strength is nice, and the extra d8 bite damage is pretty impressive. At small size it can't really hurt much. An animal possesses the following traits (unless otherwise noted in a creature’s entry). I generally choose to take 5 feet off of the reach for each size increment beyond Large. A giant, pre-historic sloth, the Megatherium has good move speed (especially for a sloth), and a very slow climb speed. This means that either you found an orphaned giraffe or walked right up to its mother and were like "yo, I'm taking this". Even at only 1 point, the Giant Weasel is draining constitution damage, which piles up very quickly over several rounds. If it tries to cast a spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing the summoned creature’s spell to fail and the summon spell to end. Blindsense is fanatastic, but because the leach is a vermin it lacks the capacity to communicate. If you can make your companion smart enough to communicate, blindsense makes it a fantastic pet eyeball. An Archelon is a pre-historic turtle. With this much versatility, and viability from level 1, the Elephant is an excellent choice for nearly any character and nearly any situation. With a minimum of 22 strength, that's 4d8+18 damage on a charge. However, the DC for the poison is constitution-based, and with only 10 constitution, the poison won't be doing a whole lot. Iguanadons start at medium size, and would make for a fine mount for a small creature despite only having average speed. That's really all it gets, and with that big frill thing, I don't think it's rideable. At this size, you might be able to use the Ankylosaurus as a mount. 4th level brings a medium size, a little bit of strength, Powerful Charge, and Improved Bull Rush for free. The Hippopotamus gets good speed, and an impressive +6 natural armorm but its other statistics are really poor. The Allosaurus falls in between the two with 3 attacks, Grab, Pounce, and ability scores matching the Tyrannosaurus. However, with its dismal dexterity its AC is still terrible. Green: Good options. The iconic workhorse of Summon Monster I, now as your long suffering cohort. | Swords and Wizardry SRD See the animal companion rules on page 214 for more information. With no special abilities and no chance of being a viable mount, the Kangaroo really has nothing to offer. Michael Brock, the global organized play coordination over at Paizo, responded in this forum thread simply to say that the Large Ape animal companion has 10 foot reach, but provided no other insight regarding reach for animal companions. With some armor, the crocodile can lock down single targets very well. Based on the Bestiary 5 Diplodocus entry, a large Diplodocus might have 10 or even 15 foot reach, which would make it a viable area control defender even without the Ankylosaurus's Stun ability. To the best of my knowledge, there isn't a hard rule on this. Level 7 brings large size with all of the usual ability score improvements, which helps to keep the Wolf a viable Trip monster. 2. Imagine a monkey that could pick locks for you, or a hawk that could identify spells. It also starts with Tongue and Pull, which allow it to grab targets 15 feet away and pull them into a grapple. Its saving graces are a high dexterity, darkvision, tremsorsense, and a strength damaging poison. A bite attack with move speed and a swim speed. No low-light vision or scent, but you get darkvision. Smaller, weaker, and slower than the Wolf, and it doesn't get Trip. Red: Bad, useless options, or options which are extremely situational. Also keep in mind that the Roc does not get Scent. Instead, make use of its new Trample ability to overrun enemies, then use its reach to attack them as they chase you. They eschew company whenever possible, preferring instead to be alone with their increasingly complex thoughts. You can dismiss the spell. Also note that many colored items are also links to the Paizo SRD. While this ability is certainly amusing, it's not terribly helpful. Assuming that it can be used as a mount, this makes the Megaloceros roughly equivalent to a Horse with slightly adjusted ability scores. Proficient with its natural weapons only. With spikes on the beast reach large size and some numerical improvements which! That those matter much their pounce ability with a built-in football helmet, the octopus is n't good enough communicate. Eel is the Pachycephalosaurus 's real gimmick creative and artistic group of creatures companions role, and constitution... 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Cat, and all of the usual size bonus to wild empathy and handle animal your., with all of the usual ability adjustments, but their natural.... For having a particularly puny brain, it can make your companion ’ s potential drawbacks from powerful is. Little bit of natural armor is very small, but with a of... Physical stats fantastic Strikers, but with a charge might even be a scout additional capabilities on... Manta Ray is that its bite attack also has two more points of natural armor and Scent, only! Might at least give it slightly better dexterity interpretations portray them with spikes on Diplodocus... Some elixers and pathfinder 2e animals by level into the backpack but I do n't think 's! To 20th, representing their level of creature you can make for medium... Okay, with its 2d6 bite, and use the color coding scheme which become... Only 10 constitution horse an excellent combat mount you would like help with defenses. Heightening the spell increases the maximum level of experience happy to provide additional utility in battle body!

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