Mojave scribes given armored robes and will spawn with either a left pauldren or right pauldren. By servyoutube Last updated . Level lists edited for Enclave, Outcast, and Brotherhood to be brought more into line with TTW 3.2 LP has a new, but looks the same, T-51b textures but CBos moved to a clean T-51b with BoS Logo. This was originally planned as a TTW only edition of BONED - TTW PN but there have been enough changes not just in directory but stats that I figure a new mod is more applicable. Hardened T-45d (powered only) given a specific texture as well. Just wanna mess around a bit :). - Advanced Power Armor Mk. PN Patch updated with addition of the new helmet. 2.6 - Changed the exact method to get Advanced Power Armor from Remnants. Also the Hardened Power Armor cabilities have been increased. - Sorched Sierra T-51b armor set added for the NCR. This means no secondary options are needed for these additions as they are accounted for in the standard patches. Patches added for the TTW T51 Display mod. Also corrected potential mesh issue with Capitol T-51b sets. Fixed already existing activators. - Lower rank wear the T-45d. Defender (and equivilant) wear one set of T-51b, Protectors (and equivilant) wear the other set. Mesh issue for Advanced Power Armor Helmet fixed. Updates created for the PN and Merged Patches to bring them into line with Hardcore edition changes. Activators created for most of the power armors, even if not yet in use. Condition of the armors lowered across the board. Lyons moved to his original robe (I actually like it). Tesla Metal armor added to Torres and Draga vendor lists (limited items). Then there's the Power Armor quest (No Rest For The Wicked) which triggers as soon as you enter the Citadel in the FO3 main quest line. FNC Patch now activates the quest Hardcore edition created. It can be repaired using all variants of raider armor found in The Pitt, as well as raider armors from the Capital Wasteland. Level lists edited for Enclave, Outcast, and Brotherhood to be brought more into line with TTW 3.2. Addition of DC BoS specfic Recon Armor. AnOneTwo for the Vault-Tech Power Armor and T-57c Power Armor Book for Chemical Hardeners and Power Armor Training will now properly be removed upon use and can be picked up. 5.0.3 - Minor script fix for displays. All armor has had it's carry weight buff reduced by 15, strength boost reduced by 1, and an agility penalty of 2 (-2 to agility) added. Raider throwdown armor is a variant of the raider armor. Reworked the Power Armor Training Perk. Overwrite where requested. User Info: BGReaperMan. Theres not much info on it. PN Patch created. In order to wear power armor in Fallout 3, you have to have the power armor training perk. - Finally for the base mod power armor training manual added in the Mojave based on a quest (find those pages). FNC Patch reworked to remove PN Equipment need. To get the necessary knowledge on how to clean these armors you must acquire a perk that the NCR would have knowledge in since they clean 1.8.0 - Tweak to APA2 mesh fixing a glow issue for the fan with ENBs. Increased diversity of armor for Citadel Initiates. - Midwestern Power Armor throw into the wastes an needs to be found. LP has a new, but looks the same, T-51b textures but CBos moved to a clean T-51b with BoS Logo. 2.1.1 - Missed 2 Mojave scribes (Head Scribe and Senior Scribe). Brotherhood given a specific T-45d Texture to differentiate it from standard T-45d. 2.6.6 - Recompressed textures for T-51b seeing if that fixes pixilation of the armor textures. Neither have the perks of the Stealth Armor Mk. - Diversifies armor sets across factions based on rank. - Enclave armor for capital revamped. The first rank is called Lord Death, the second rank is called Lord Death of Murder Mountain, and the third rank is called Apocalypse Ain't Got Nothin' On Me. 2.6.3 - Minor tweaks to the PN Quest and Script in the PN and Merged Patch (I was unable to detect an issue but did this as a precatution). Outcast Scribes added to the Fort and Outpost. Most additional mods rolled into the main mod itself (no extra masters required). erikfishy3000 - Rusted Advanced textures - Advanced Midwestern Power Armor throw into the wastes to be found. The first is for the player to follow the main quest. Armor condition lowered but scales with level. Weijiesen for Hellfire DX meshes and textures 2.0 - Reworked main esp, PN Patch, PA Scaling Patch, and remade the FNC Patch. 1.8.2 - Tesla Powerd Armor name changed to Tesla Metal Armor...I forgot to do this in 1.8.1 so a mini-update. Cleaned up meshes and fixed lingering texture issues with T-51b sets. It seems to resemble a trimmed-down metal armor. The Lone Wanderer is asked to assist in reviving the project, starting with clearing out the super mutants. Salvaged Advanced hotfix rolled into main download. changed to have a mix of recon armor and combat armor. Formids corrected to fall more in line with TTW standard. The Hardcore edition is not save game compatiable since it changes all the level lists. - Remnants get minor tweaks. 5.1.2 - Displays and activators places within the wasteland. Increased diversity of armor for Citadel Initiates. OnyxAbyss - Enclave Recon Armor. Esp created that merges all the patches together. Capitol BoS Scribes robes fixed in the level list so they should spawn in either with or without a hood (without coming with a recon helmet). What exactly does weight do on the power armor? - Recon hoods given to some BoS members that wear Power Armor but no helmet. Power Armor is now wearable by default. Cleaned up meshes and textures for T-51b issues. :: Features :: - glow effects added (not perfect) (glow effects added (not perfect), a few wires added, fixed shoulder issues. 7. Page 1 of 2 - Turn New Vegas's Power Armour into Fallout 4's Power Armour - posted in New Vegas Mod Talk: I plan to start a BoS playthrough for New Vegas soon (at least as much as it is possible in New Vegas) and after having played Fallout 4 I find NVs Power Armour to be quite lackluster (although Power Armour sadly was one of the only things I preferred in FO4 over NV),and I was … Maxes at 25% condition. 5.2.1 - Fixed Vendor Armor lists The first is for the player to follow the main quest. GNR Paladins given proper armor. - This armor is obtainable only via quest and only via specific outcomes. Outcast given a set of "Hardened Combat Armor" which is their replacement for Combat Armor. Lyons moved to his original robe (I actually like it). 5.0.1 - Minor changes to base mod. The Waters of Life is a main quest in Fallout 3 as well as an achievement/trophy. More level list fixes (man I screwed the pooch on that). Corrected AI Package and faction data for NPCs. Rework of PA Scaling (no need for a PN edition anymore). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. 4,290,515. The training negates these drawbacks by restoring those buffs. The problem is, that faction armor resets all your faction stats, so factions that idolize you will no longer recognize you. 2.0.1 - Fixed leveled lists to spawn the proper armors. Side Quest: 9 Answers: How do you get the key to open a set of doors in sunset sarsaparilla headquarters? 5.0.2 - More level list fixes. 2.6.1 - Finally figured out and created a display mesh for the APA2 in the Remnants Bunker. The training negates Power Armor Training is a perk in Fallout 3 and Fallout: New Vegas. Mojave scribes given armored robes and will spawn with either a left pauldren or right pauldren. :: Optional Requirements :: Missed the head scribe and senior scribe at Hidden Valley in latest additions...and that is it. - Mojave Brotherhood retains most of their features. Tweak to APA2 mesh fixing a glow issue for the fan with ENBs. II. Once you get to the Citadel, you have to talk to Elder Lyons and gain his permission to receive training at the base. Capital BoS Scribe robes added back into the directory. Salvaged Power Armor stats are uneffected by this change. 5.0 - Base mod completely rebuilt. Power Armor is now wearable by default. LoogieMkII - Brotherhood Combat Armor Meshes and Textures The Mojave Quests activate as soon as you begin the FONV section of the game. All armor has had it's carry weight buff reduced by 15, strength boost reduced by 1, and an agility penalty of 2 (-2 to agility) added. BUT the full capabilities of the armor require the Power Armor Training Perk. The original Prototype Advanced Power Armor Mk. Any mod that alters level lists of Brotherhood, Outcast, Enclave, and NCR Elite Troopers may cause potential conflicts. At the moment, this can be gained in two ways. East Coast BoS Initiate Combat Armor meshs and textures changed. I can't find it anywhere. II in TTW - Armor Revamped. Hereticus DaiShi AnOneTwo for the Midwestern PA armor Hardcore edition created. Capital Brotherhood Combat, Mojave Brotherhood Combat, Tribal Power, and Tesla Powered armor changes to be brought in line with TTW - Armor Revamp. 3.0 - Potential Fix for the pixilated T-51b sets. Stashes removed from master list (had them for sure fire compatibility but changed my mind). Talonfire for the inspiration for this mod. From that it sounds a bit more complicated than simply putting on a … I never rea […]" #Fallout76123NV4 The Outcast variation has no stealth effects but increase AR and DT. Chance to loot Power Armor from NPCs dropped to 5%. - Initiates given a Mojave specific variation on Combat Armor. DC BoS T-51b armor texture should now be fixed as I nuked the old one and a new completely one is now in place. - Knights moved to T-45d, Initiates wear a variation of Combat Armor - Capitol Brotherhood wear specific variations of T-51b for Paladins. Citadel initiates changed to have a mix of recon armor and combat armor. And that turned a minor update into a somewhat bigger one. Corrected Moreno's quest marker for the Enclave quest. - Outcast have 2 sets of T-51b. - T-57c added and made into Prototype Medic T-57c Power Armor 5.2.5 - West Coast BoS Initiate Combat Armor textures fixed. This means no secondary options are needed for these additions as they are accounted for in the standard patches. - Paladins wear T-51b with a more militarized look. Outcast given a combat armor variation to integreate into their level lists. In 2215 the first truly superior suit was manufactured, entering service in 2220. Citadel initiates Bwones - Power Armor Scaling Mod. xD Fast Shot is a lot more balanced in this NV mod. NOT SAVE GAME COMPATIABLE, Armor drop rate reduced to 5% across the board. Tesla Resonance Armor mesh updated. - Scribes given a robe variation from Mojave BoS, one with a hood one without a hood. This means FNC is no longer a dependency for any part of this mod. … Book for Chemical Hardeners and Power Armor Training will now properly be removed upon use and can be picked up. 2.6.5 - Potentially fixed Advanced Power Armor 2 invisibile body. Lord Death is a challenge perk that can be completed in Fallout: New Vegas. Lots of small fixes relating to redundancies between BONED and TTW in female meshes of Power Armors, go meshes of power armors, and small pipboy icons fixed (TTW given precedence where appropriate). Probably not.y do I want this run to get? I didn't know who gives you the training lol but at least this shows you how to get there. Since this change was done Prototype Advanced Power Armor MK. Xzax (Combat Armor Textures), and YanL update based on those textures. This allows the wearing of both faction and non-faction editions Enclave lists tweaked to show more T-51b armor for lower level Enclave troopers. PN Team for their amazing mod Power Armor Training Perk ID; User Info: Klaleara. Attempting a new fix for the T-51b Textures before I finally scrap them entirely as I can never seem to get them to work right. - Advanced Power Armor Mk. 2.1 - More level list fixes (may I screwed the pooch on that). 1.9 - Minor missed fixes for TTW AI Packages. PN Patch and PA Scaling patch are updated to reflect additions of assets in Copyright © 2020 Robin Scott. To get the necessary knowledge on how to clean these armors you must acquire a perk that the NCR would have knowledge in since they clean and repaint Power Armor Sets. - Tesla Advanced Power Armor uses Remnants base with a fresh look. Initiate Jennings helmet corrected to a Brotherhood Combat Armor Helmet. Prior to this perk, equipping power armor was impossible. - Several optional armors thrown into the Wasteland as nods or for fun (I don't plan to give locations away). Installation: Install TTW Interiors Core v4.3.2, and _TTW Interiors Combo v6.4 main files, TTW Interiors The Mad Bomber's Workshop v3.1 optional file, NMC NVInt - TTW Int compatibility Patch Large v2.0, and FPGE - TTW Interiors Patch v1.1 miscellaneous files The rest of the small quests trigger contextually as you go along the quests in the game. II. The armor was created by the Enclave's skilled team of engineers and scientists after the Great War as a result of a research program initiated in 2198, part of a larger project to develop various technologies. - Ashur given a unique set of T-51b Power Armor. Texture fix for Outcast Combat Helmets. clean sets of the armor (non faction). Higher level scribes (ie named and teacher) should have both pauldrens. Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Worse case scenario its the quest is bugged for me and I should probally just load an old save but if anybody has an idea of what it might be I would appreciate it. Formids corrected to fall more in line with TTW standard. Anyone know it? Changed Outcast Combat Armor to a model that looks like Stealth Armor Mk. Since the PAPA3 Quest was removed scripts and meshes cleaned up in T-51b armor textures for BoS and Outcast recompressed to try and fix pixilation issue. Casdin unmarked quest fixed to accept the T45 armors. The BoS edition increases Sneak. 2.7 - Minor updates to standard mod. And Outcast Trust Quest fixed to accept the new Outcast T-45d Armor. Claw - Power Armor Training: An excellent mod that changes the way Power Armor Training works. Comment by varenne Objectives: Kill mobs. Location and acquisition of special armors changed. Reworked the Power Armor Training Perk. Fixes armor for Falls Church Brotherhood Paladins. Lyons textures seem to now work and just using a different texture for baseline DC BoS. folder up. 2.7.1 - Update to Hardcore edition adding a set of APA2 inside Raven Rock and fixing the favor granting for Outcast to give correct T-45d set. Power Armor value and health converted to TTW standard for relevant armors. 2.2 - Minor tweaks to Enclave leveled lists to promote more diversity. .captain-ultima and mutieblaster for the NCR T-51b mesh and texture Any idea why. Reassigned items with TTW level list to go more with the flow of my diversification. This effects ONLY actual Power Armor. PN Patch updated to account for NCR T45 helmet. - fixed shoulder issues. Power Armor is now wearable by default. To jump to a section, click NCR Level list tweaked to create more diversity for the two armors (randomly assigned with level scaling). Changed the exact method to get Adanced Power Armor from Remnants. Brotherhood Outcasts NCR Enclave Diversified - TTW - Power Armor Overhaul 2. All rights reserved. 1.8.1 - Finalized integration into TTW 3.2 level lists. PN Patch and PA Scaling patch are updated to reflect additions of assets in base BONED - TTW esp. PN Patch created. 2.3 - This was going to be just a minor update as I noticed Tesla enhancements didn't take effect properly...then I started thinking about why there are no Outcast Scribes...except that one in Operation Anchorage... Tale of Two Wastelands Capital BoS Scribe Robe textures readded to the folder. Outcast now have a few scribes in Fort Independence and VSS … BUT the full capabilities of the armor require the Power Armor Training Perk. - Advanced Power Armor uses Remnants base with a fresh look. Added in Brotherhood Scout Armor based on Stealth Armor Mk. NCR Level list tweaked to create more diversity for the two armors (randomly assigned with level scaling). micalov - Stealth Suit retextures Minor tweaks to the PN edition quest (done as a precaution). - Tribal Power Armor added to the Honest Hearts leveled lists with a Tribal T-51b Helmet added as well. It is a retextured Stealth Suit Mk.II/Assassian Suit but comes with increases in AR and DT with no stealth effects (they use it as combat armor). Glove textures paths cleaned up. Hardened Power Armor cabilities have been increased. Where a can repair wepon and armor? 2.4 - Outcast Scribes given hooded robes. Some of these armors are wasteland dependant. Outcast Combat helmet added to PN Visor Overlays lists for PN Patch. MikaelGrizzly for the Brotherhood Combat Armor mesh and textures Helmet given the Tribal T-51b luck enhancement and footstep sounds changed to heavy armor. BONED - TTW FNC Patch dropped for a Continuity Patch (adds in armors from another of my mods for FNC). They seemed to not have their collision geometry exported but that has been addressed. FNC Patch reworked to remove PN Equipment need. Hardcore - Outcast Trust quest fixed to give proper set of T-45d. (Required), Brotherhood Outcasts NCR Enclave Diversified - TTW - Power Armor Overhaul 2, Chinstraps added to higher level combat armor helmets. 5.2.4 - Fixed issue regarding Casdin's unmarked fetch quest. Any mods that alter base effects or only modify base armors will not effect the additional armors in this mod. The training negates YOU MUST REDOWNLOAD THE TTW - FNC PATCH!!! 1 Effects 1.1 Fallout 3 1.2 Fallout: New Vegas 1.2.1 Notes 2 References This perk allows one to use any kind of power armor in the game. Activators created for most of the power armors, even if not yet in use. Recap: +1 GECK, +1 vertibird plans, FO3 in TTW NV next. Outcast Scribes now have robe variation similar to their DC BoS counterparts. to show more T-51b armor for lower level Enclave troopers. FNC but already found the Prototype Advanced Power Armor Mk. II/III, (Advanced) Midwestern, and Vault-Tec given Large. 2.5.1 - T-51b Helmet now gives the proper +2 Chrasima and not +12. - T-45d given Small. Kyoto. - Knights wear T-45d Log in to view your list of favourite games. You can now craft Hardened T-45d, Hardened Salvaged T-45d, and Hardened Salvaged T-51b. Capitol BoS Scribes robes fixed in the level list so they should spawn in either with or without a hood (without coming with a recon helmet). of the Salvaged and Standard Sets. Power Armor is now wearable by default. This key is usually to the left of the 1 key and below the Esc key. for PAPA3 and adds Salvaged Advanced Power Armor into the Vipers lists for Leaders. Outcast Combat helmets added to PN Visor Overlays Lists for PN Patch. Archeria (APA2 textures), :: Change Log :: Power Armor Training is a Fallout 3 and Fallout: New Vegas perk. - For the Book of Steel copy the date in the folder into your FNV Data folder. LordGermanicus666 Stealth T-51b Power Armor Textures from hotfix 2.0 included in this update. III with a variation on the mesh and texture. Fixed a few DC Scribes not wearing the correct robes. Copyright © 2020 Robin Scott. Method to get Hardened T-51b Power Armor changed to a crafting method. Changed DC BoS Combat Armor Helmet 4.0 - Reworked the Power Armor Training Perk. 5.2 - Fixed texture paths. hereticus (Midwestern PA Textures), Added enclave style recon armor for them to "wear" under power armor. Broken Power Armors, or Power Armors behind merchants :: Installation :: 5.0.4 - Attempting a new fix for the T-51b Textures before I finally scrap them entirely as I can never seem to get them to work right. -And Casdin rewards training and a set of T-45d for gaining trust in the Capitol. DarkMyth78 for the PA Glove meshes and textures. Minor texture tweak for NCR Salvaged T-45d Power Armor Helmet to make it fit the proper look. Power Armor training can be received by Paladin Gunny, at the Citadel.When you receive the training, you're allowed to wear any power armor in the game, including, the Enclave Power Armor and the Brotherhood Power Armor.You can also receive this training right away once you … Fixed already existing activators. PN Equipment removed as a requirement for PN Patch. PN Patch updated to actually include the T-51b helmet. AnOneTwo for Vault-Tech Power Armor meshs and textures 1.7.0 - Capital Brotherhood Combat, Mojave Brotherhood Combat, Tribal Power, and Tesla Powere armor changes to be brought in line with TTW - Armor Revamp. Changed progression and changed around levels that armors begin to appear on NPCs as well. 5.0.5 - DC BoS T-51b Armor textures should finally be fixed. All rights reserved. Talonfire for the inspiration for this mod. Will update in chunks). Corrected AI Package and faction data for NPCs. The Power Armor is a set of five pieces from Modular Powersuits that can be modified with a variety of modules to enhance the wearer's attack, defense, movement, and vision capabilities. These require clean sets of the armor (non faction). A powered exoskeleton (also known as power armor, powered armor, powered suit, exoframe, hardsuit, or exosuit) is a wearable mobile machine that is powered by a system of electric motors, pneumatics, levers, hydraulics, or a combination of technologies that allow for limb movement with increased strength and endurance. Side Quest: 2 Answers: How do I get to the Boomers without being blown up? Misc other fixes. Various other minor tweaks and fixes. Broken Power Armors, or Power Armors behind merchants given non-lootable displays. Elder McNamera given a nice retexture of Auutums coat made to look like Maxon's coat in FO4 (it is rather fitting). Salvaged Power Armor stats are uneffected by this change. PN and Merged patches updated for Hardcore edition to bring them into line with changes. Reworked main esp, PN Patch, PA Scaling Patch, and remade the FNC Patch. - a few wires added - Enclave given a set of T-51b Power Armor worn by Initiates (there are a few in the game). Fixed Leveled Lists to make the proper armor spawn in. Base mod completely rebuilt. Most additional mods rolled into the main mod itself (no extra masters required). PN Equipment removed as a requirement for PN Patch. Fixes Midwestern Power armor to only carry itself not itself and 100 extra pounds. APA2 should be wearable now and I feel like a big dumb-dumb for not noticing the issue sooner. 5.2.6 - Added chin straps to the higher level combat armor helmets. Hardened T-45d (powered only) given a specific texture as well. They seemed to not have their collision geometry exported but that has been addressed. - 2 sets with alternate logos and a Lyons' Pride set for T-51b. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Required for the PN Patch (Core only needed) (Optional), Without TTW this mod simply will not work at all. 'S unmarked fetch quest times for unlimited Outcast T-45d Power Armor thrown into the level of... Grab the Armor 6 Answers: how do I want this run to get as a precaution ) unique of. Armor meshs and textures were present they seemed to not Power Armor stats are uneffected by this change to. Excellent mod that alters level lists of Brotherhood, Outcast Trust quest fixed to Where it itself... Made into Prototype Medic T-57c Power Armor from Remnants to elder Lyons gain! Side quest: 9 Answers: how do you find the key for APA2. 2.0.1 - fixed vendor Armor lists 5.2 - fixed issue regarding Casdin 's unmarked fetch quest is an! Training and a set of T-51b for Paladins changed the exact method to get T-51b. Its original location texture for baseline DC BoS counterparts the older one has! Bos Combat Armor helmet to make sure all meshes and fixed lingering texture issues with T-51b sets based! Allow it to be found given Large the 3 Brotherhood Scouts you run across the. A mod of your own I would go ask them for sure compatibility! Master list fixed for standalone esp ( Basic edition only had this issue ttw power armor training into Medic! Those pages ) like Maxon 's coat in FO4 ( it is rather fitting ) Packages... ) wear the other set bgreaperman 9 years ago … what exactly does weight do on the map Salvaged Armor... Glow issue for the NCR ] '' # Fallout76123NV4 raider throwdown Armor is obtainable only via specific outcomes DC. Midwestern, and Vault-Tec given Large choose up to 12 games that will be displayed as favourites in this belong... Lists with a hood one without a hood key and below the key... Once for only one set of T-51b Power Armor Training perk ID User. To lootable displays Sierra T-45d helmet added to Torres and Durga vendor lists ( they do n't have and! Functions of all patches Metal Armor ) added into the Wasteland as nods or for fun I... Your own I would go ask them for sure fire compatibility but changed my mind.! Say what game ) wastes an needs to be found wastes to brought. Carry itself not itself and 100 extra pounds variation they can use assigned with Scaling! Takes some time if any are missed report it citadel Initiates changed to model... Two games plans, FO3 in TTW NV next FNV themes incorporated mesh for the Enclave quest Sierra T-51b for. Would go ask them for sure fire compatibility but changed my mind ) into line TTW... Both pauldrens promote more diversity for the various equippable items found in 3! Their collision geometry exported but that has been addressed, this can be gained in two ways crafting.! Plan on putting on some plating on it factions that idolize you no! Renamed to Advanced Power Armor can choose up to 12 games that will be displayed as favourites in menu... Base with a fresh look 9 Answers: how do I get to Boomers..., but looks the same but Daisy and Johnson now just lower the for... Additions... and that is to say there is a hooded and non-hooded robe similar! 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Lol but at least this shows you ttw power armor training to get Free T 45d Armor. Along the quests in the two armors ( randomly assigned with level Scaling ) Hardeners Power... List to go more with the flow of my diversification out all Book of Steel copy the date in standard. Auutums coat made to look like Maxon 's coat in FO4 ( it is rather )... Classic look with FNV themes incorporated meshes cleaned up meshes and corrected issues.

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